Day: July 9, 2003

  • Panther Server Gets JBoss, Tomcat, and Axis

    TheServerSide:

    Apple has decided to embed JBoss with the upcoming “Panther” release (v10.3). This is an interesting development, as we have seen other vendors bundle various application servers. For example, Solaris & Sun ONE, HP/DELL & WebLogic, and AIX & WebSphere. Panther will also include Apache products (web server, tomcat, and AXIS)

    I can’t say that I’m particularly thrilled about JBoss, but it’s excellent to see Tomcat and Axis bundled in with the OS.

  • Guido Leaves Zope

    Slashdot:

    Guido van Rossum, the author of the Python programming language, announced at OSCON last night that he’s leaving zope.com, to work for a new startup called ‘Elemental Security’, founded by Dan Farmer (known from several security tools such as Satan).

    Good luck, Guido.

  • if python.has_key(‘absurd’):

    Rafe Colburn:

    Python is absurd.

    Yes, yes it is.  *Muahaha*

  • Yes, We Buy More Music. Please Leave Us Alone

    BBC News states the obvious:

    Music fans who download songs from the internet go on to buy more albums, a survey has suggested.

  • Netcraft: FreeBSD is Reliable

    Netcraft has released their fastest and most reliable hosting company list for June.  Here’s an interesting note:

    Intriguingly, all of the Top 5 placed sites run the FreeBSD operating system, but in other respects the Top 10 come from all segments of the industry from shared hosting through to high end colocation services.

  • Action on Small Devices

    I didn’t notice it until today, but java.sun.com released a tutorial in June: Designing and Writing Java Action Games for Small Devices:

    This article explains the essentials of Java action game development: it shows how to design, implement, and tune Java games for small devices such as cell phones. We start with a quick discussion of common types of games, followed by the challenges presented in developing these games. Then, we work through two in-depth examples of game development, starting with a simple stand-alone game, followed by a more intricate, networked game. Section two covers the stand-alone game, while the third Section discusses the networked game. For both games, we start with a description of how to play the game, followed by an explanation of the game’s design choices, and, finally, we look at the details of the implementation of each game.

    It’s more in-depth than your tipical ‘hey look at this’ article.  Screenshots and working code abound.